Posted on Jan 09, 2016

SusE521.Project1.Process.1

Posted in Design Process

Process 1. Take the soil samples on each task site.

I and Andrew became a teammate for project 1 which is about the soil. We’ve got the task sites – Bee Hives, Veenker Golf Course, Coal Pile near Brokside, Coldwater Golf Links and Intersection Duff and Squaw Creek – are following the Squaw Creek at Ames. Thus, we stopped four sites of these five on the last Friday afternoon, even though the weather was not good condition to visit there because of rain. We will visit one remaining site later, when the water level will become enough low to get soil under the water. However, it was a good and new experience for us. This post is about the log that we did on the last Friday.

Posted on Jan 08, 2016

698.Project4.Process.3

Posted in Design Process

The headphone for baby.

Initially, I made two prototypes of the headphone for baby. From first process, I decided to combine both of previous prototypes. For second prototype, I selected different material with previous one, such as T-shirt and cotton wool. Thus, this headphone could be used not only a headphone but also a cushion.

2nd Prototype
2nd Prototype
2nd Prototype
2nd Prototype

Posted on Jan 08, 2016

698.Project4.Process.2

Posted in Design Process

The Prototypes of babies’ headphone.

Among three previous idea, I selected one idea that is the headphone for baby. For this headphone I did some prototype sketches. One thing that I considered that the most important aspect for my headphone design is “Flexibility”, because baby do not sleep without movement, even if adult also sleep with dynamic movement, but they didn’t know that.  

Sketches

Sketch_concept1
Sketch 1. The concept of the first sketch is headphone bar with flexible movement. Mothers could change the form of this according to their child’s sleeping position. 

Posted on Jan 08, 2016

698.Project4.Process.1

Posted in Design Process

It is the first process for the project 4, I sketched of the headphone for three different context.

Context 1. For baby to want to sleep with mommy’s sound
Baby always want to keep sleeping, but it is difficult for them. Because they are so much sensitive the sound. Mothers try to them to sleep well, through hugging, singing and whispering. However, if mothers fell a sleep already or mothers have to so something, then it could be hard to solve this problem. For solving this problem, I suggested idea of headphone for baby who want to sleep.p4.1

Posted on Jan 08, 2016

698.Project3.Process.1

Posted in Design Process
Change Human Behavior

When I went to design cafe for buying sandwich, sometimes there are lots of people already.
I felt inconvenience for ordering sandwich, because line up people made a wall to block to pick order sheet as you see below images.

situation5
<Location of Order Sheet>

Posted on Jan 08, 2016

698.Project2.Process

Posted in Design Process

Project 2 in ARTGR698 is that creates and records sound from object with object microphone and hand recorder. The aim of this project is that I have to make a sound with object by using ten design principles: Anomaly, Symmetry, Asymmetry, Texture, Direction, Gravity, Density, Harmony, Pattern and Scale. Hand recorder and object microphone are very powerful equipment to catch the sound that I made. For this project, I chose the object that is spray paint. It is my first time to make sound with object, it’s very interesting way to study sound for me.

Posted on Jan 08, 2016

698.Project1.Process

Posted in Design Process

Sound Map

I chose the area which is north side on the 2nd floor of the College of Design building to hear the sounds and to make a sound process map. For 30 minutes, I was trying to hear sounds and make an image map. College of Design building has the A trim, so I could listen so much echo sound from the front and backside of me. I got the chaos from the echo sounds because I could not figure out that where the sound came from and also the echo sounds were very loud. So, I drew circle, triangle and rectangle shape with a volute line. Also, on my backside, I could hear a little bit quiet echo sound than A trim sound, this sound was regular interval and tone. Thus, I illustrated this sound to the volute circle line. I thought that it might become from installed machines. A black rectangle means a door. There are three doors near me, one is the restroom door, another is a classroom door and the last one is the stair door. I saw just only one person crossed me for 30 minutes, the female student tried to open the classroom door but she couldn’t, then she crossed me and went to the stairs, but I couldn’t know that where she was going to. Different scale circles mean her step sound. Also, I was able to hear the restroom door sound after a flushing sound on my left side. So, I could figure out that the restroom is on my left side, even though I could not see the door or any signage. Therefore, I could hear the elevator sound frequently, which has regular tone and rhythm. So I sketched this sound with a wave line.

It was my first exercise in ARTGR 698 class about the sound. This exercise was pretty exciting to me, although I confused cause various sounds. For the next exercise, I will select another place to make a listening map, I don’t decide yet. But, I really expect everything that I will be able to get through this exercise.

Posted on May 19, 2015

Wayfinding for MAYO Clinic in Rochester, Minnesota

Posted in Graphic Design

The wayfinding studies for the MAYO Clinic through the Wayfinding Design class of the Graphic Design Department in the College of Design at Iowa State University.

INTRODUCTION

Our Design proposal follows Mayo’s mission by providing unique solutions to Way-finding that meet Mayo Clinic standards and serve their users’ needs accordingly. After analyzing the site Two different issues were taken into consideration. The first is how to emphasis the Centerplace where users can easily find a connection point from the Skyway to the Subway and vise versa. This structure designed specifically for the Center Place location. The Center Place is the main connection point users should access in order to transfer from the Skyway to the Subway and vice versa. An emphasis on the Centerplace has been implemented to show it as a unique, easy to spot destination on all directional and orientation signs.

Another issue is designing a system that suits users’ unique needs. This system serves the large percentage of users at Mayo Clinic where using wheelchairs is common at the location. For this reason, we designed this structure to give them closer access to the orientation information where small details are important. This would facilitate their mobility and ease of information recognition. On the other side, directional information is presented which does not need to be seen from close up.

Moreover, a unique numbering system has been developed for cross-referencing on the map and orientation signs. This system facilitates orientation recognition and eases a user’s navigation. In addition, for more advanced future utilization of the system, this numbering system could be developed and integrated within a Mobile Application, for creating a digital wayfinding system across the skyway and subway.



2015 Spring
Iowa State University Graduate Study
Client: Mayo Clinic Rochester
Instructor: Fontaine, Lisa
Team Manager: Huiwon Lim
Art Director: Hesham Hassan
Team member: Huiwon Lim, Hesham Hassan, Taylor Wertzberger

Posted on May 19, 2015

12 Symbols

Posted in Graphic Design

These twelve symbol designs are the final design of the Artgr 571 class at Iowa State University. For this design, I selected two topics, police officer and bulldozer. Once I selected the topic, I researched the stories related to my topics. As a result of my study, I designed these twelve symbols with design principles such as direction, anomaly, a contrast of positive/negative, similarity and repetition.

Here the process is for symbol designs.



2015 Spring
Iowa State University Graduate Study
Instructor: Fontaine, Lisa

Posted on May 19, 2015

Sonic Intervention

Posted in Design Research

Enjoy your waiting. If you can hear the music while you are waiting for an elevator and green light, then can you guess what things will happen? What would you like to do while you are waiting for the elevator or green light on a street? I thought that you might see your phone without the reason or just waste the time. It is too boring although the waiting time was not pretty long. How to make this time to be more exciting and to be enjoyed? It was my initial question, thus I decided to solve this problem with some graphic design and sound for project 3 in ARTGR 698 class. First attempting for solving this problem, I made a play button using an icon and tested at an elevator in the College of Design. I installed the button on the call button and located a Bluetooth speaker on the top of the structure that included the call button. After observation of the person reacts, I could know how to develop my method for the final documentary. The most important thing I concerned about was to reduce confusion about the button. People hesitated to press button when they were the button, because of the play icon. It made people get confused about the function of the button, they want to call the elevator to go upper floor but the symbol looked like that you could go left side not an upper floor. Thus, I had to solve this problem, too. For my final, I designed buttons with more functions and text to use on the elevator and the traffic light. Buttons for the elevator have UPtempo, DN tempo and three more icons for rewind, forward and stop, and traffic light button has the only text “PLAY shuffle”. Therefore I put the Bluetooth speaker on the ground to make that people do not find speaker before the music starts. After installing all the materials for my observation, I recorded people reacting with my graphics and music. People felt less confusing than my first trying, therefore people could enjoy music and try to press other buttons to change music. Finally, I succeed to solve the problem that how to make people enjoy their waiting time. This project is also an exciting experience for me, because of a person’s reacting. I used extremely low technologies such as printed-paper, speaker and my I-phone. When people press the button, I also press the play button or others of my I-phone to start, change and stop the music. However, I could know that we can change human behavior, through little changes like this project. Sometimes, I want to apply this to another place that people have to wait for a while. If you want to see the process of this, click the link below.


2015 Spring
Iowa State University Graduate Study
Instructor: Braidwood, Alex

Posted on Dec 19, 2014

Space/Experience Analysis for Coffee Project

Posted in Design Research

These posters are for the graduate seminar classes of Interior design at the College of Design at Iowa State University. I considered the Coffee project, coffee brand in Korea I designed, to be a more powerful and environmental-friendly brand in Korea. Thus, once I got a survey from almost 100 customers of Coffee project, I analyze the results to set the new strategy for the Coffee project with sensory experience.



2014 Fall
Iowa State University Graduate Study
Instructor: Malven, Frederic C; Stone, Lori Brunner

Posted on Dec 29, 2012

Daelim University

Posted in Graphic Design

Deliverables for the university, Wayfinding systems, and Brand guideline design and consulting for the Daelim University in Korea.


Stationery design
Signage for the main entrance
Vehicle designs
Brand guideline

2012
Client: Dealim University
Basic design: JOH Company
Art Director: Huiwon Lim
Designer: Huiwon Lim, Chorong Kim, Yongsoon Lee

Posted on Dec 31, 2010

PUREARENA

Posted in Graphic Design

Identity, Environment graphic, Space directing, Applications and Products design for PUREARENA in Seoul.



2010
Client: Prain Global
Director: Yeo
Art Director: Huiwon Lim
Designer: Huiwon Lim, Yongsoon Lee
Interior Design: PJ Design

Posted on Dec 31, 2010

MOON is The Oldest Clock

Posted in Graphic Design

A guide book design for students who stop to see an exhibition, Moon is the Oldest Clock, at the National Museum of Modern and Contemporary Art, Korea.



2010
Client: National Museum of Modern and Contemporary Art, Korea
Designer: Huiwon Lim

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